Immersive Learning For Brighter Future
Crafting VR-based Educational Modules for Adarsh Vidhyalas
Immersive VR Curriculum For Grade 8-12 Students & Teacher Training
What is the Plan?
Impact, Impact and Impact
01
Develop GyanDhara-verse with 20 VR Educational Modules
02
Train School Teachers and Setup VR Zones in Adarsh Vidhalayas
03
Conduct Year-long Pilot, Evaluate and Learn at 56 Adarsh Vidhyalayas
04
Refine & Redesign To Launch Across all 20,000 Schools and More
Immersive Experiences
Users experience digital environments that mimic real-life settings or fantastical worlds, enhanced through VR
Subjects are taught in an environment that simulates real-world scenarios or fantastical worlds or abstract concepts, allowing students to “experience” the lesson rather than just read or hear about it. This hands-on approach enhances learning, and create experiences that are more immersive, relatable and engaging
Persistence
The GyanDhara-verse is always “on.” Users can log out, but the virtual world continues to exist and evolve
Students’ learning progress, and projects are continuously saved, enabling seamless re-engagement and collaboration, fostering continuity, engagement, and personalized learning in a virtual educational environment.
Interconnectedness
VR educational modules within the GyanDhara-verse is be interconnected, allowing users to transition between experiences seamlessly
It allows students to transition smoothly between various educational modules and subjects (e.g., moving from a virtual science lab to a history simulation), creating a cohesive learning experience across subjects that enhances interdisciplinary understanding.
Social Interaction
Users interact, communicate, learn and collaborate with each other in real-time
Here, students collaborate, communicate, and learn together in real-time within virtual classrooms, labs, debates, discussions, promoting teamwork, peer learning, and a strong sense of community - irrespective of geographical distances
Discover the Potential Features That Will Craft GyanDhara-verse
Our Collaborators & Funding Agency
This project is generously funded by ₹590,00,000 by the Guwahati Planetarium Management Society, and collaborated with Department of Science and Technology and Department of Education, Government of Assam, India. It will be excecuted at the Embedded Interaction Lab, Department of Design, IIT Guwahati.
Our Team (To Build)

Dr. Keyur Sorathia
Associate Professor, Design, IIT Guwahati
& Principal Investigator, GyanDhara-Verse

Kumar Ahir
UX Strategic Consultant

Samia
UX Design Intern

Trishala Jain
UX Design Intern

Abhishek Manraj
UX Design Intern

Anubhav Sarkar
UX Design Intern

Niharika
Visual Design Intern

Raj Orian
Visual Design Intern

VR Developers
Can you prototype, build, track, and refine interactions? Smart enough to work with constraints?


